Someone wearing a VR headset
A person slamdunking a basketball
A basketball

NBA
in
VR
Transforming
the
Fan
Experience

  • Kund:innen

    Meta

  • Lösungen

    ExperienceVR & Live-Video-Produktion

nba basketball court with a camera on the sideline

Immersing
fans
in
the
action
with
NBA
in
VR.

You’re sitting courtside at an NBA game with your best friends, enjoying commentary from an NBA world champion. Your friends, who live across the country, didn’t fly in to see it with you—because you’re all experiencing the game live in VR with a Meta Quest headset. Today’s sports fans want to feel close to the action while engaging with their favorite games, so we partnered with Meta to immerse audiences within 56 NBA games across 3 seasons, offering a social and interactive viewing experience that goes well beyond traditional broadcasting.

Going
beyond
broadcast
possibilities
with
software-defined
production.

With a 180° courtside view captured in 5K and fluid 60 frames per second, we delivered a lifelike experience to fans. But building such an environment required going beyond the limitations of traditional broadcasting. With advances in technology from Meta, AWS and NVIDIA, we built a cloud-based, software-defined production workstream that significantly reduced the amount of equipment, personnel and cost normally required to broadcast a game. Compared to the 54 camera angles at the NBA 2020 Finals, we only needed five cameras and three people on the ground supported by a remote crew.

A media.monks employee editing live footage in VR

A
social
experience
between
friends
and
fan
favorites.

Once in the game, audiences could do more than merely watch. Within Meta’s socially focused venue, viewers could engage with friends and fellow fans—and even familiar athletes. Each game featured live commentary from guests like NBA champion Richard Jefferson and WNBA champion Renee Montgomery, making each game feel like a conversation. In addition to the immersive VR experience, the broadcast pipeline is built to allow for content distribution across a wide range of formats and channels. Gen Z fans consume


highlights
(opens in a new tab)
Sports industry: ready for recovery?
(50%) than live (35%), validating the appetite for this moment-based approach to content delivery.

A person using a VR headset
A person wearing a VR headset
Press
This
quality
was
outstanding
in
stunning
5K
resolution.
For
comparison,
the
“majority
of
game
feeds”
on
the
NBA
redesigned
global
app
are
in
1080p
and
you
may
find
720p
for
some
broadcasts
as
well.
The
difference
is
massive.
Read
on
USA
Today
I watched an NBA game through their VR broadcast and it made me excited for the future

Evolving
the
future
of
media
and
entertainment,
now.

NBA in VR was designed to reflect fans’ desire for authentic, interactive experiences—adding a revolutionary new layer to watching sports from home. By leveraging the combined expertise of Meta and Monks, we were able to create a groundbreaking VR broadcasting capability for NBA games that pushed the boundaries of traditional broadcasting and paved the way for the future of media and entertainment. Together, we delivered a lifelike and immersive experience to fans to connect with each other and their favorite athletes.

Can’t get enough? Here is some related work for you!